''Object Activator'' is the primary logic script for Ultrakill maps. FIXME ===== Properties ===== {{wst>property|One Time|boolean|TODO}} {{wst>property|Disable On Exit|boolean|TODO}} {{wst>property|Dont Activate On Enable|boolean|TODO}} {{wst>property|Reactivate On Enable|boolean|TODO}} {{wst>property|Activate On Disable|boolean|TODO}} {{wst>property|For Enemies|boolean|TODO}} {{wst>property|Not If Enemies Disabled|boolean|TODO}} {{wst>property|Only If Player Is Alive|boolean|TODO}} {{wst>property|Dont Use Events If Enabled|boolean|TODO}} {{wst>property|Delay|number|TODO}} {{wst>property|Ignore Colliders|unity_collider|TODO}} {{wst>property|Obac|object_activator_check|TODO}} {{wst>property|Only Check Obac Once|boolean|TODO}} {{wst>property|Disable If Obac Off|boolean|TODO}} {{wst>property|Events|ultrakill_event|TODO}}